Due to the loss of the planet, my economy and military was in shambles, and my ally cleverly demanded vassalisation, which I had to accept. The purifier was able to get one of my planets, but exhausted himself in the ground battle, so he ended the war. In my first 2.6 game this happened to me too, when I was attacked by a massively superior purifier, an my ally didn't come to my help at all. If it thinks there is no chance to win in pitched battles, even by combining with you, it stays at home around its stations. It looks like an allied AI determines whether it can have an impact before it commits fleets. I think a simple command/vote, target system -> attack this system, attack this fleet, defend there, group here, join fleet with x, would help to coordinate this This is frustrating, since the galactic community and diplomatic options feel like a good improvments + my fellow fed members president just deleted our fed fleet before the war started for some reason Space UN denouncments sound great but even as a Galactic Council Member i cannot use emergency measures against the aggressors when the senate is in session for another 1500+ days The federation fleets do not move (no ordners), sometimes move back and forth, allied fleets suiciding in a superior enemy fleet, allied fleets do not group together with the other empire fleets / or federation fleet (we could have beaten the enemy fleet together), it seems when i load the game the fleets choose a different target, sometimes they want to move to the other end of the galaxy and fight neutral space whales (yes, facepalm)įor some reason my enemies seem to handle this way better than my allies do (?) Was just dragged into a war, fighting against two other empires with my federation (three members) I get the frustration, but better to ask them for more info so we can get to the bottom of whatever is and isn't causing the AI to still spaz out. Hope this gets fixed soon because right now, federations are still essentially meaningless they can't satisfy their most basic game-play incentive - collective defense.Įdit: Another problem I've run into that I'll just tack on here - the reinforce fleet button will simply make a new fleet if the fleet it is reinforcing is in combat when the reinforcing ship finishes construction.Įdit 2: Also just a general note to whoever happens across this thread, please don't auto downvote people who say that the AI is working for them. Basically the AI equivalent of sticking your head in the sand. There really aren't any easy avenues for it to invade into, so the AI has adopted the remarkable tactic of giving up completely, not defending systems at all, and keeping everything in the capital. For my other ally, it seems whatever code that tells them how to fight has pretty much checked out. Naturally, that ally got completely occupied except for their home system. It has the military might to defend itself, but its fleets apparently think getting upgraded trumps defending the planets that will provide resources for said upgrades. ![]() So in the first case, my ally is actively trying to upgrade ships during a war while its planets are getting taken. They both refuse to move their fleets out of their capital systems, and I think I've figured out why. ![]() These two empires are doing great, they're moving units around, assaulting and invading planets, etc. So I've run into a situation where I have been dragged into a war against two empires.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |